Wall Bop is an audiovisual WebAR experience that transforms a mural by Kel Brown in Austin, Texas into an interactive musical memory game. Developed by Lauren Schroeder, the game invites players to tap on different sections of the mural, triggering animations and sounds, and challenging them to repeat a musical sequence correctly. Using Niantic Studio and Niantic VPS, Lauren mapped the game precisely to the mural’s location, blending the real and digital worlds in an engaging new way.
We spoke with Lauren about the creative process behind Wall Bop, the challenges of integrating WebAR with physical art, and how Niantic Studio helped bring the project to life.
What inspired you to create Wall Bop?
I’ve recently been creating audiovisual XR experiences and wanted to explore these concepts in AR. I was particularly interested in integrating a mural with an interactive sound-based experience, where players could explore sounds through the visuals of the artwork. This idea evolved into a musical memory game, where the mural itself becomes a dynamic, playable instrument.
How did Niantic Studio help bring your vision for this project to life? Were there specific tools or features that were essential?
I used Niantic Studio’s Niantic VPS functionality to anchor the experience to a specific real-world location. This allowed me to precisely map AR elements onto the mural, ensuring that when players interact with different sections, their taps align with the artwork. VPS made it possible to create an experience that seamlessly integrates with the real-world mural.
Were there any challenges along the way? How did you overcome them?
One of the biggest challenges was getting the mural VPS-activated. To successfully activate the location, I needed high-quality scans taken at different times of the day to account for lighting variations. It took me multiple trips to refine my scans and ensure good coverage and accuracy. Once activated, though, everything worked seamlessly.
What were the main steps you took to make this project that would be helpful to share with other developers?
What advice would you give other developers interested in building 3D web, real-world games or AR experiences with Niantic Studio?
Start simple and just give it a shot. Niantic Studio has a ton of example projects that can help you get started. Experiment with interactivity and build on what inspires you.
Where do you see the future of AR going, and how does Niantic Studio fit into that vision?
I think AR will continue to evolve as tools and hardware become more advanced. What I find exciting about Niantic 8th Wall and Niantic Studio is how they’re making developer-created features more accessible—helping lower the barrier to entry for creating immersive AR experiences. In the future, I see AR becoming even more seamless and intuitive, allowing for spontaneous, interactive, real-world experiences without complicated setup or equipment.
How Wall Bop works
Wall Bop uses a combination of audio, animation, and VPS tracking to create an engaging, site-specific game.
Pro tips for developers inspired by Wall Bop
Play Wall Bop and start building today
Wall Bop is a fantastic example of how Niantic Studio and Niantic VPS can be used to blend art, music, and interactivity in the real world.
Interested in building your own location-based AR game? Get started with this Niantic Studio sample project:
Sign up for your free account to start creating with Niantic Studio today.