Physics in 8th Wall Studio just got an upgrade. With the release of Studio Runtime v2.0.0, we rebuilt our physics engine from the ground up. The result: faster, more reliable performance and new tools like kinematic bodies and high precision collision detection that make building interactive gameplay easier than ever.
Script motion that feels real with Kinematic Bodies
Sometimes you need an object to follow a precise path but still behave like part of the physics world. Think of the moving platforms in a Mario-style level: they slide back and forth on a set path, but still carry the player and interact with the environment. Kinematic bodies make that possible by letting you directly set an object’s position, rotation, or velocity while it remains inside the physics simulation.
Unlike static objects that never move or dynamic ones driven only by forces, kinematics give you predictable, authored motion that still feels real.
This feature unlocks new types of gameplay in Studio: trains that move along a track while props and enemies react around them, elevators and trap doors that push objects aside on a timeline, or enemies and vehicles that follow set paths while still colliding, blocking, and reacting to the world.
Build reliable collision at any speed with high precision collision detection
Fast-moving objects are one of the trickiest parts of game physics. Ever fired an arrow in an RPG and watched it pass straight through the enemy? That’s what happens when collisions aren’t detected between frames.
With the new high precision collision detection settings in Studio, you decide when to use simplified vs. detailed, accurate collision checks on your objects. That means collisions that matter most — bullets hitting targets, sword swings connecting, or racing cars crashing — always register, without weird tunneling effects in your scene.
Ship with confidence using all-new runtime versioning
This release also introduces runtime versioning in Studio. Starting with v2.0.0, you can pin projects to a specific runtime for predictable performance and choose when to opt into new features.
New projects automatically run on the latest runtime. Existing projects can be updated at your own pace, so you can bring improvements into production when it makes sense for your team.
Ready to get physical?
Now’s your chance to build games that play the way you always imagined. With a rebuilt physics engine, new collision tools, and the flexibility of runtime versioning, you have everything you need to take control and bring your ideas to life.
👉 Log in to 8th Wall Studio and start building your next physics project, or sign up for free to get started.
Tags: Announcements, For Developers
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Written by 8th Wall
Niantic's 8th Wall platform is equipping developers, agencies and brands with a complete set of tools to create web-based augmented reality. 8th Wall's WebAR works across iOS and Android devices with an estimated reach of 5 billion smartphones worldwide - all with no app required to download. 8th Wall has powered thousands of commercial experiences for top brands which have engaged millions of users around the world.