Gouda Fish Market AR created by Dylan Smit from Dunk Technologies is a time-traveling WebAR experience that transports users to the historic fish markets of Gouda. Players take on the role of fishmongers, sorting fish under time pressure while learning about the local history of the trade. By blending historical storytelling with interactive gamification, this project makes history more engaging and accessible—especially for younger audiences.
We spoke with Dylan about the development process, the challenges faced, and the role of Niantic Studio in bringing this experience to life.