The Ultimate Mini Golf Game Jam has officially wrapped, and wow did the community deliver! In just a few weeks, developers, creators, and students took the pre-built Putt Putt Paradise project and turned it into a collection of wildly original courses. We saw retro arcade throwbacks, windy landscapes, laser-tag arenas, zombie survival maps, and even magical puzzle quests. The variety of submissions was nothing short of a hole-in-one.
This jam shook things up. Instead of starting with a blank canvas, participants got a fully built level with prefabs, physics, and controls so they could jump straight into customizing, experimenting, and adding their own twist. With Asset Lab helping generate custom models and props, creators really raised the par, surprising us with inventive mechanics and seriously polished designs.
To celebrate that creativity, our judging panel, including guest judges David Wyatt, Chao Jin, Garret the Gamer, and our own Rigel Benton, reviewed every submission. For the first time, the community also had a seat at the table by delivering the Community Voted Prize. The results are a set of winners that showcase the very best of what our devs can do.
🏆 Meet the Winners of the Ultimate Mini Golf Game Jam
Behind the Build: Bounce, Expand, and Conquer in Salty Slime
Aug 25, 2025 8:43:14 AM / by 8th Wall posted in Community, DAF2024
Salty Slime is a unique 3D platformer with fun and addictive mechanics, created by college students Herman Ptacnik and Alessandro Blanco. Players take control of a slime that can expand to grow bigger, bounce higher, and interact with the world in surprising ways. From wall jumps to rail slides, every level challenges you to master the stretch-and-jump mechanic in creative and satisfying ways.
We spoke with Herman and Alessandro about their inspirations, development journey, and lessons learned from creating Salty Slime.
Behind the Build: Cloudookie’s High-Flying Farm Fun
Aug 13, 2025 2:00:01 PM / by 8th Wall posted in Community, DAF2024
Cloudookie is a casual yet fast-paced AR game where you help a farmer… collect the droppings of a mischievous cloud to keep your farm thriving. It’s quirky, lighthearted, and will definitely keep you moving—because in this game, you’re not just catching what falls… you’re cleaning up the mess too.
We caught up with the team at forwARd game to learn what inspired them, how they brought Cloudookie to life in 8th Wall Studio, and the lessons they’d share with other developers.
From Phone to Desktop: Building 3D Web Games That Shine Everywhere
Last week, the 8th Wall community teed off the Ultimate Mini Golf Game Jam with a live info session led by our own Rigel Benton (Lead Designer) and George Butler (Developer Support Engineer).
This month-long jam challenges developers to create one-of-a-kind mini golf holes in 8th Wall Studio using our Putt Putt Paradise sample project as a starting point. The best submissions will share in a $10,000 prize pool and may even be combined into a single “Ultimate Mini Golf” experience published by 8th Wall.
But building a winning hole isn’t just about creativity—it’s also about making sure your game runs smoothly for every player, whether they’re playing on a PC or a phone on mobile data. That’s where George Butler’s advice comes in.
The 8th Wall Ultimate Mini Golf Game Jam is Here!
The Ultimate Mini Golf Game Jam is officially live! From August 4 to August 25, we’re challenging developers, creators, and students to build a playable 3D mini golf hole using 8th Wall Studio.
This jam is designed to lower the barrier to entry and help you turn an idea into a game, fast. You’ll start with a fully built sample project, complete with prefabs, physics, and controls. Then, it's up to you to customize the scene, add your creative twist, and publish your own playable mini golf level.
Behind the Build: Telling Nydia’s Story in WebAR
Jul 31, 2025 12:12:59 PM / by 8th Wall posted in Community, DAF2024
Nydia: The Blind Flower Girl is an immersive, educational WebAR experience that lets users explore the tragic story behind the famous marble sculpture at the Saint Louis Art Museum. Created by developer Irina Fawcett and 3D artist Noah Ilbery, the experience uses 8th Wall Studio, VPS, and Gaussian Splat technology to reconstruct the world around Nydia—placing viewers in ancient Pompeii as Mt. Vesuvius erupts.
Anchored to the physical statue via VPS, the scene builds a richly detailed environment using Gaussian Splats, layered audio, and interactive hotspots. The result is a deeply atmospheric experience that blends culture, storytelling, and spatial technology.
We caught up with Irina and Noah to learn how they built it—and what advice they’d give to developers looking to experiment with spatial storytelling.
Behind the Build: Skateboarding Through Time with VIZIONSB
Jul 17, 2025 1:09:31 PM / by 8th Wall posted in Community, DAF2024
What if you could stand in the exact spot where a legendary skate trick happened—and watch it unfold in front of you?
That’s the idea behind VIZIONSB, an augmented reality time capsule built with 8th Wall Studio and anchored at Bastille Skatepark in Paris. This VPS-powered experience lets skaters and fans revisit iconic tricks in the places they originally happened, blending archival video, animated 3D avatars, and real-world locations into an interactive, site-specific performance.
Created by artist and developer 0xVIZION, this project doesn’t just celebrate skateboarding culture—it evolves it. Every month, a new trick submitted by local skaters will be turned into an AR filter, adding to the living archive and giving visitors new reasons to return.
We caught up with 0xVIZION to hear how it came together and what’s next.
Announcing the Winners: Forge the Future Game Jam
The Forge the Future Game Jam brought our global developer community together for six inspiring weeks of creativity, collaboration, and innovation. Now it’s time to celebrate the incredible projects that emerged. With support from HTC VIVERSE, this was our biggest prize pool yet, including a unique opportunity to join the VIVERSE Creator Program.
Throughout the challenge, we hosted a full slate of community programming to support and inspire participants, from our Info + Ideation kickoff session to live workshops, 1:1 tech support hours, and the debut of our powerful new AI Asset Lab tool. Developers arrived with bold ideas, creative mechanics, and meaningful storytelling, creating projects that spanned genres, causes, and continents.
Judged on gameplay depth, creativity, technical execution, and visual polish, today we’re thrilled to unveil the winners of the Forge the Future Game Jam. Let’s dive in!
Behind the Build: Turning Air Quality into Music with The Pollution Piano
Jun 25, 2025 11:19:37 AM / by 8th Wall posted in Community, DAF2024
The Pollution Piano is a location-based AR experience that transforms real-time pollution data into live music. Built in 8th Wall Studio by artist and creative technologist Doddz, it is launching during London Climate Week with a powerful mission: to help people see—and hear—the invisible.
At select outdoor locations in 12 cities worldwide, users can trigger a virtual piano performance that reflects the air quality around them. As conditions change, so does the tone of the music: clear skies generate light and melodic solos, while polluted air brings heavier, more urgent compositions. It’s a poetic mix of data, AI, music, and AR all delivered in the browser.
We caught up with Doddz to learn what inspired the project, how it was built, and how 8th Wall Studio helped turn pollution into performance.
Behind the Build: Quiz Anything with Everything Quiz
Jun 18, 2025 12:54:32 PM / by 8th Wall posted in Community, DAF2024
Everything Quiz is a unique 3D browser-based game built in Niantic Studio that transforms the world around you into a quiz. Just point your camera, snap a pic, and get a context-aware multiple-choice question—anything from the objects in your room to the books on your shelf can become a brain teaser. It’s a simple, clever idea made possible with real-time screenshot capture, AI-powered question generation, and smooth UI built entirely in the browser.
We caught up with Ethan to learn how this interactive experience came together, how AI was integrated, and how his team balanced accessibility, technical complexity, and game design to bring this vision to life.