placeholder_200x200

5 tips for developers to make any 8th Wall WebAR project more realistic

Feb 11, 2021 10:00:06 AM / by 8th Wall posted in For Developers

0 Comments

The web is a powerful place for highly realistic augmented reality experiences and 8th Wall is empowering developers with tools to make that happen.

Developers can already use the 8th Wall platform to create realistic WebAR experiences which make use of high fidelity models, lighting and shadows. Today, we are pleased to introduce our latest feature to elevate your WebAR projects, 8th Wall Realtime Reflections.

With 8th Wall Realtime Reflections, you are now able to add dynamic environment maps based on data coming in from the camera feed to your 3D models to add a deeper level of realism to your project. These dynamic reflections are made possible by 8th Wall's unique camera application framework which gives our developers precise control over how the camera feed is processed and presented in their projects.


To help developers elevate the realism in 8th Wall projects; we wanted to share how Realtime Reflections and other best practices can be used to create lifelike AR experiences.

Read More

4 mind-boggling WebAR experiments that push the bounds of physics and tech

Jan 20, 2021 3:14:00 PM / by 8th Wall posted in Brain Computer Interface, AI, For Developers

0 Comments

Augmented reality transforms the real world into a multi-dimensional extension of the digital. This blending of the two worlds can make the everyday suddenly extraordinary, and innovative companies are leveraging this new layer of reality to create experiments on the bleeding edge of science and technology.

Read More

8th Wall now works across all major iOS apps including Instagram, Snapchat and more

Dec 14, 2020 3:22:00 PM / by 8th Wall posted in Announcements, For Developers

0 Comments

iOS Users On 14.3+ Can Now Access Your 8th Wall Experience in Even More Places

The massive reach and frictionless experience you know and love about 8th Wall WebAR just got even better! With the new iOS 14.3 update, which brings camera access to WKWebView, your WebAR experiences now work in all major iOS apps, including Instagram, Snapchat, Facebook, Messenger, LinkedIn, and Chrome — increasing your discovery and reach to the 728 million iPhone users worldwide.

Read More

Make your product the star of WebAR with Image Targets + World Tracking

Nov 4, 2020 3:31:00 PM / by Rigel Benton posted in Announcements, For Developers, Image Targets

0 Comments

Augmented reality is a powerful technology which uses our own reality as a canvas to transform everyday places, faces and things into something new and extraordinary. With Image Target augmented reality, the physical image marker — such as a magazine page, poster or label — is an essential ingredient to bring your product to life, making it the subject in an AR experience. World Tracking augmented reality uses the surfaces around you to create a markerless experience anywhere you are. When these two powerful AR technologies are combined, it’s possible to create WebAR experiences which make use of the world and keep your product as the focal point.

Read More

Introducing 8th Wall “Live Learning” Sessions

Nov 2, 2020 3:38:00 PM / by 8th Wall posted in Announcements, For Developers

0 Comments

UPDATE 4/2/2021: Live Learning sessions are now held every other Wednesday on a recurring basis. You only need to sign up once here for the schedule, and can use the same link to access each session.

You can view past Live Learning sessions here

We look forward to your questions and suggestions!

---------------------------------------------------------------------------

 

Read More

Introducing 8th Wall Curved Image Targets

Sep 22, 2020 3:51:00 PM / by 8th Wall posted in Announcements, For Developers, Image Targets

0 Comments

We are extremely pleased to announce the launch of 8th Wall Curved Image Targets, providing developers with new tools to bring to life coffee cups, bottles, cans and more using web-based augmented reality (WebAR).

Curved Image Targets expand upon our existing WebAR image target capabilities which previously was designed for flat image targets only. With the rollout of Release 15 of our AR Engine, developers can now create WebAR projects that are activated by and track images wrapped around cylinder- and cone-shaped objects.

Read More

How to create a WebAR Hologram project using Depthkit Cinema

Sep 9, 2020 3:54:00 PM / by 8th Wall posted in Hologram, For Developers

0 Comments

Depthkit Cinema software allows you to capture high resolution volumetric videos from anywhere. When paired with 8th Wall, you can create a WebAR experience that works on all devices, no app needed. Here’s how:

Read More

Announcing in-browser video recording

Jul 7, 2020 4:26:00 PM / by 8th Wall posted in Announcements, For Developers

0 Comments

Your WebAR experiences are about to go viral! 🔥

Today we are excited to announce the release of our Video Recording feature which can be added to any 8th Wall project to let your users capture and share their experience.

When you add Video Recording to your project, your users will be able to capture moments within the WebAR experience and have the option to download their media and/or share it with their friends using the most popular messaging and social media applications. This opens up viral marketing opportunities for your experience by equipping your users with the tools they need to share their experience with their network and inspire further use.

 

8th Wall Video Recording happens in-browser and on-device, supporting iOS, Android, and Desktop computers. Designed with privacy in mind, capturing video on-device not only makes recording of web content extremely fast but it also ensures that only the user has access to the media they have created.

Read More

Measuring augmented reality experiences

Jun 30, 2020 4:28:00 PM / by Tom Emrich posted in For Developers, Data

0 Comments

Augmented reality offers a brand new way for people to engage with digital content. This type of engagement is dramatically different from the views and clicks we are used to today; but this should come as no surprise seeing AR represents a massive leap in dimension — moving the digital experience from 2D to 3D. Whereas in a 2D digital world we may parse information from an image or video as a quite passive and unremarkable interaction, in a 3D world we are asked to be an active participant, fully present to live out an experience that is meaningful and can be quite extraordinary.

Augmented reality is a brand new medium, an experience medium. And a new medium demands new ways to think about it including how to measure its effectiveness in delivering a message.

But what are the metrics we should use to measure an AR experience?

As life is a sequence of experiences, it stands to reason that a good place to glean insights into how to to measure an AR experience is to look at what metrics we value when we evaluate our real life ones.

Let’s imagine I just got back from a trip to Toronto and am now on the phone with a friend. Some of the most common questions I would get would be:

  • How long were you there?
  • What did you do?
  • What did you see?
  • Did you have fun?

These same questions apply to an AR experience.

Dwell Time: “How long were you there?”

Augmented reality requires users to be present in the experience. AR asks users to stop what they are doing in the real world, and fully enter an experience in a new augmented one. In this way, they are required to dedicate time to fully focus on the AR experience and be completely immersed in that moment. This results in high-quality dwell time in AR. Of course, your user will remain engaged within your augmented reality experience as long as you are keeping their attention, so getting your user into the meat of your experience as fast as possible and keeping them engaged by giving them meaningful things to do will be essential.

Engagement: “What did you do”?

As AR is in 3D, users automatically become active participants in the experience. In AR, users must move about and interact with the space you’ve created to do anything from trying on virtual accessories to building new worlds. Just like in real reality, augmented reality makes engagement a mandatory requirement. As such, it will be critical for you to design your experience to ensure that your user engages in a manner that aligns well with your goals. AR user flows may not be linear, however, as your user has more agency than 2D digital experiences and so listening for places your user may be stuck and finding ways to encourage them to interact with your critical user paths and CTAs will be essential.

Recall: “What did you see”?

Our memories are shaped by our experiences. With AR users fully present and interacting within an augmented world, their recall of the experience should be just as vivid. This makes it even more critical to pay attention to every detail designed in your AR experience to ensure that the memories that could be created are ones you wish to have represent your brand and product goals. As most memories today are shared on social media, listening for mentions of your experience on these networks in addition to polling users post-experience are great ways to measure this metric.

Sentiment: “Did you have fun?”

In addition to being able to recount what they saw and what they did, like all great experiences, a large part of your user’s memory will be around how they felt while inside your augmented reality. Therefore it is also critical to design an experience which not only evokes an emotional state while engaging in your augmented reality, but also leaves them with this lingering sentiment when they return to our real reality. To capture this, consider implementing an easy rating system which pops up at natural times within the experience or follow-up with a survey when the user is back in the real world.

Of course, measurement of an AR experience should center around the goals set at the beginning of the project. Once your goals are set and the experience is live, it is time to measure.

Building with the 8th Wall WebAR development platform makes it easy and effective for you to measure your AR experiences. Our modular framework was designed to integrate with external libraries such as your preferred analytics solution.

To help you get started with measuring your experiences, we have recently updated our documentation with a new section on “Advanced Analytics,” beginning with outlining how to integrate Google Analytics and Google Tag Manager in your WebAR projects.

If you are already an 8th Wall developer you can learn how to add Advanced Analytics to your project by heading on over to our docs. To get started developing with 8th Wall, sign up for a 14-day free trial here.

* * *

🙌 A big thank you to our developer community for consistently providing us with helpful insights and critiques on our software. We’re continuing to develop and iterate based on the valuable feedback that you provide us.

Read More

Introducing 8th Wall Face Effects

May 26, 2020 4:33:00 PM / by Tom Emrich posted in Announcements, For Developers

0 Comments

I am extremely excited to announce the launch of 8th Wall Face Effects.

Read More