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Measuring augmented reality experiences

Jun 30, 2020 4:28:00 PM / by Tom Emrich posted in For Developers, Data

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Augmented reality offers a brand new way for people to engage with digital content. This type of engagement is dramatically different from the views and clicks we are used to today; but this should come as no surprise seeing AR represents a massive leap in dimension — moving the digital experience from 2D to 3D. Whereas in a 2D digital world we may parse information from an image or video as a quite passive and unremarkable interaction, in a 3D world we are asked to be an active participant, fully present to live out an experience that is meaningful and can be quite extraordinary.

Augmented reality is a brand new medium, an experience medium. And a new medium demands new ways to think about it including how to measure its effectiveness in delivering a message.

But what are the metrics we should use to measure an AR experience?

As life is a sequence of experiences, it stands to reason that a good place to glean insights into how to to measure an AR experience is to look at what metrics we value when we evaluate our real life ones.

Let’s imagine I just got back from a trip to Toronto and am now on the phone with a friend. Some of the most common questions I would get would be:

  • How long were you there?
  • What did you do?
  • What did you see?
  • Did you have fun?

These same questions apply to an AR experience.

Dwell Time: “How long were you there?”

Augmented reality requires users to be present in the experience. AR asks users to stop what they are doing in the real world, and fully enter an experience in a new augmented one. In this way, they are required to dedicate time to fully focus on the AR experience and be completely immersed in that moment. This results in high-quality dwell time in AR. Of course, your user will remain engaged within your augmented reality experience as long as you are keeping their attention, so getting your user into the meat of your experience as fast as possible and keeping them engaged by giving them meaningful things to do will be essential.

Engagement: “What did you do”?

As AR is in 3D, users automatically become active participants in the experience. In AR, users must move about and interact with the space you’ve created to do anything from trying on virtual accessories to building new worlds. Just like in real reality, augmented reality makes engagement a mandatory requirement. As such, it will be critical for you to design your experience to ensure that your user engages in a manner that aligns well with your goals. AR user flows may not be linear, however, as your user has more agency than 2D digital experiences and so listening for places your user may be stuck and finding ways to encourage them to interact with your critical user paths and CTAs will be essential.

Recall: “What did you see”?

Our memories are shaped by our experiences. With AR users fully present and interacting within an augmented world, their recall of the experience should be just as vivid. This makes it even more critical to pay attention to every detail designed in your AR experience to ensure that the memories that could be created are ones you wish to have represent your brand and product goals. As most memories today are shared on social media, listening for mentions of your experience on these networks in addition to polling users post-experience are great ways to measure this metric.

Sentiment: “Did you have fun?”

In addition to being able to recount what they saw and what they did, like all great experiences, a large part of your user’s memory will be around how they felt while inside your augmented reality. Therefore it is also critical to design an experience which not only evokes an emotional state while engaging in your augmented reality, but also leaves them with this lingering sentiment when they return to our real reality. To capture this, consider implementing an easy rating system which pops up at natural times within the experience or follow-up with a survey when the user is back in the real world.

Of course, measurement of an AR experience should center around the goals set at the beginning of the project. Once your goals are set and the experience is live, it is time to measure.

Building with the 8th Wall WebAR development platform makes it easy and effective for you to measure your AR experiences. Our modular framework was designed to integrate with external libraries such as your preferred analytics solution.

To help you get started with measuring your experiences, we have recently updated our documentation with a new section on “Advanced Analytics,” beginning with outlining how to integrate Google Analytics and Google Tag Manager in your WebAR projects.

If you are already an 8th Wall developer you can learn how to add Advanced Analytics to your project by heading on over to our docs. To get started developing with 8th Wall, sign up for a 14-day free trial here.

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🙌 A big thank you to our developer community for consistently providing us with helpful insights and critiques on our software. We’re continuing to develop and iterate based on the valuable feedback that you provide us.

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3 WebAR tools you can use today to social distance safely

Jun 1, 2020 4:31:00 PM / by 8th Wall posted in WebAR Tools

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Around the world, as shelter-in-place protocols begin to ease and people slowly step out of their homes, we’re urged to maintain a safe distance of 6ft (or at least 1.5 meters) from one another. Grocery stores are using tape to mark the ground at 6ft intervals between patrons, and public parks are painting “social distancing circles” onto their lawns.

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Introducing 8th Wall Face Effects

May 26, 2020 4:33:00 PM / by Tom Emrich posted in Announcements, For Developers

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I am extremely excited to announce the launch of 8th Wall Face Effects.

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A Week in WebAR: 2020 Auggie Awards Edition

May 6, 2020 4:36:00 PM / by 8th Wall posted in Announcements

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With AWE 2020 Online right around the corner, we’d like to recognize our talented partners’ WebAR projects that have been nominated for various Auggie Awards. Vote for your favorites to help them take home an Auggie! Here are the 10 nominations…

Trigger — The Mixed Reality Agency

Fox LEGO Masters WebAR Builder

Best Campaign Nominee

 

 

To promote Fox’s LEGO Masters TV show, Fox teamed up with Trigger — The Mixed Reality Agency to develop a WebAR experience that allows people to build their own 3D LEGO creations alongside the show’s master builders. Users could share their AR builds on social media for a chance to win tickets to LEGOLAND, a LEGO Masters Build Box, or a feature on official LEGO Masters social channels.

JUMANJI: The Next Level WebAR

Best Campaign Nominee

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Indie rock band Real Estate is the world’s first musicians to launch a WebAR concert

Apr 29, 2020 4:43:00 PM / by 8th Wall posted in Hologram, Arts & Entertainment

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Indie rock band Real Estate became the world’s first musicians to launch a WebAR concert. Dubbed “Quarantour,” the virtual performance was created to bring the live music experience directly to fans amongst worldwide shelter-in-place protocols due to COVID-19.

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A Week in WebAR: Hologram Edition

Apr 29, 2020 4:42:00 PM / by 8th Wall posted in Week in WebAR

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To celebrate the release of our new MRCS Hologram project template (which makes it way easier to create WebAR holograms), we’ve dedicated this Week in WebAR exclusively to some of the exciting hologram projects our partners have whipped up.

The President of Israel Virtually “Visits” Citizens in Their Homes During Lockdown

Independence Day in Israel is observed on April 28th and 29th this year, and in order to personally “visit” each and every home in Israel (while practicing good social distancing), President Reuven Rivlin has transformed himself into a WebAR hologram.

This is the first time in history that a country leader has been telecasted in full augmented reality to visit constituents in the privacy of their home and speak to them using volumetric virtual video. The project is a collaboration between The Office of the President, video capture system TetaVi, volumetric video streaming service Omnivor, creative director Nim Shapira, and WebAR technology by 8th Wall.


During the activation, President Rivlin delivers a speech about the 72nd anniversary of Independence Day in Hebrew. Rivlin concludes with: “You know what? Let’s take a selfie. But I didn’t bring my camera…Come on, let’s take a picture together and don’t forget to smile!” presenting a perfectly-timed photo op for participants. Users are encouraged to share on social media with the hashtag: #PresidentRivlinandI.

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Stuart Weitzman is bringing the catwalk to your living room with augmented reality

Apr 29, 2020 2:16:00 PM / by 8th Wall posted in Fashion & Apparel

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Stuart Weitzman is bringing the catwalk to your living room. The luxury fashion brand just launched a WebAR campaign that uses holograms of models to showcase its latest line of accessories.

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Holograms are here: Announcing our end-to-end WebAR hologram solution

Apr 21, 2020 4:46:00 PM / by 8th Wall posted in Hologram, Announcements, For Developers

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Holograms are in high demand as brands and organizations turn to volumetric captures of actors, celebrities and spokespeople to entertain, educate, train, and sell to customers. When combined with WebAR, these holograms become free to be wherever the user is, including their home.

Back in October, we launched our integration with Microsoft Mixed Reality Capture Studios (MRCS) to support streaming of its volumetric video in augmented reality on the web. Combining Microsoft’s high-resolution, low-latency volumetric videos with 8th Wall’s scalable and frictionless WebAR platform has unlocked a massive market opportunity for holograms. Since this launch, the 8th Wall platform has been used by brands, agencies and even musicians to create WebAR hologram activations that bring a lifelike human experience directly to users.

 
Laura Rizzotto WebAR hologram by Metastage performing “One More Night”


We gained some valuable feedback in supporting many of the early developers in their hologram project development. This insight was used to implement some powerful changes to our platform to improve the end-to-end development of MRCS hologram WebAR experiences.


Today, we are debuting our official MRCS Hologram project template and a new Cloud Editor feature enabling asset bundle uploads which makes it possible to add MRCS volumetric video (HCAP) files to your project. The release of these new tools makes the 8th Wall Cloud Editor the best platform to create and publish WebAR MRCS hologram content.

The A-Frame MRCS Project Template kick starts your hologram project development by using the latest versions of Microsoft’s HCAP player and 8th Wall’s SLAM engine hyper-optimized for the browser to provide world tracking. It also includes everything you need to set the hologram’s initial scale, enable gestures for manipulation and movement and easily modify looping, muting, control playback, and display messages based on HCAP playback states.

 
Drag and drop of asset bundles into Cloud Editor

The new asset bundle feature lets developers drag and drop .ZIP files or complete directories into their Cloud Editor projects. The addition of this feature is critical to supporting MRCS HCAP assets. Developers can now drag and drop HCAP asset bundles into a Cloud Editor project, preview the hologram once it has uploaded and then add it to their project.

When ready, the hologram WebAR project can be published instantly to a password-protected staging environment or live to the world — hosted right at the edge, where your users are, with low latency via 197 points of presence globally.

While MRCS hologram projects benefit greatly from asset bundles, this new feature can also be used to upload files with any file extension, including glTF, and brings support for files that rely on referencing relative path files. It also allows developers to serve files as assets which can improve build and load times.

 
Screenshot from 8th Wall Cloud Editor featuring the new Asset Bundle functionality


You can check out the new asset bundle feature by logging into the Cloud Editor and clicking the “+” arrow beside “Assets” in any Cloud Editor project. Or, read more about it in our Documentation.

To get started with a hologram project, head on over to the Project Library to clone the MRCS Hologram project or select it as a project template in the Cloud Editor. MRCS Hologram projects will require you to have a volumetric video file (HCAP) from Microsoft Mixed Reality Capture Studios (MRCS) or MRCS partners Metastage and Dimension Studio.

We can’t wait to see what you create!

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Nike transforms shoe boxes into interactive WebAR stories

Apr 20, 2020 5:22:00 PM / by 8th Wall posted in Fashion & Apparel, Retail

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To educate customers on its journey toward zero carbon and zero waste, Nike worked with production agency Unit9 to transform its shoe boxes into interactive WebAR stories. When scanned, the shoe boxes activate a 3D augmented reality experience that appears on top of the box, and tells the story of Nike’s commitment to sustainability.

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Advertising enters the Next Dimension

Apr 9, 2020 4:48:00 PM / by Tom Emrich

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Picture it, it’s 1994. Ace of Base’s “The Sign” was topping the charts, Disney’s “The Lion King” was the highest grossing film and on the cover of Time Magazine was the next big thing — the internet. It was also the year a little rectangle was purchased on HotWired.com by AT&T, the very first banner ad, which 44% of people who saw it clicked.

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